INTERACTION DESIGN/

sense-it_tb

OBJECTIVE/

An exercise to transition the toy Bop-it into a mobile app game by retaining the games personality and making it timeless.

CONCEPT/

‘Bop-it’ as a toy prepares you to follow a series of instructions that you conceive of as your own desires and enjoyment.  Research was conducted to find out when people play games on their phone. Based on the research ‘Sense it’ is intended for user’s above the age of 8 who commute with their parents on a daily basis. The concept of this app is based on how people want to play depending on their mood that day. This game has different modes: Calm, Bubbly and Ridiculous. The modes are based on the different type of moods. The user’s would choose a mode depending on the their mood. Each mode has its own rules and regulations and interactions which make it fun and enjoyable.