[thb_slider images=”2174,2175,2176,2177″ width=”1800″ height=”800″]

[extra_large_title title=”Tripogather”]

Objective: 

This project is user experience project to explore the Human Centered Design processes and to build skills needed to create a well-considered, mobile, on-screen, user experience. This App has to be unique, native and have at least 3 native iPhone functions.


Concept: 

Tripogather is a social purchasing service application for iPhone. It is designed for solo travelers who are looking for companions to share ticket deals. This app encourages the users to explore places/events together in order to improve their vacation experience as an individual/to meet people with different cultural backgrounds with similar interests as well as save some money.

This app would help the users by providing information on nearby events, tourist places match people with similar interests at the moment, by tracking their current location for the event or places they want to attend.

[thb_gap height=”60″] [thb_gap height=”60″]

OVERVIEW

Next morning the not-yet-subsided sea rolled in long slow billows of mighty bulk, and striving in the Pequod’s gurgling track, pushed her on like giants’ palms outspread. The strong, unstaggering breeze abounded so, that sky and air seemed vast outbellying sails; the whole world boomed before the wind. Muffled in the full morning light, the invisible sun was only known by the spread intensity of his place; where his bayonet rays moved on in stacks. Emblazonings, as of crowned Babylonian kings and queens, reigned over everything. The sea was as a crucible of molten gold, that bubblingly leaps with light and heat.

→ Visit Website

[thb_gap height=”30″]

Project Name: Tripogather

Project type: Iteraction

DesignYear: 2016

Categories:  UX, UI

[thb_gap height=”60″]